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A screen shot of the True Office application

In recent months I have read several articles in he business press of forward-thinking companies who are incorporating the gamification trend in to their training programs.  Gamification in this context can transform a training program in to a story telling video game experience with progress-based scoring and rewards.  This approach if optimized correctly can greater captivate the employee’s attention and enhance the learning experience, to achieve greater knowledge retention.

Fortune Magazine recently featured an example of True Office’s compliance game training applications.  The applications take the form of an interactive story, told in a fast paced manner over the course of about 20 minutes.  Following the game’s completion, trainees complete a 10-minute quiz to confirm their understanding of the material. Here is the True Office demo:

True Office applications are delivered by the cloud and are compatible with almost any device.  The video below explains a little more about the True Office application software:

As you can see in the video above True Office consider their software to be a way to greater engage my generation the Millennials, when doing compliance training.  Since my generation has grown up with technology and are accustomed to interaction, True Office believe their applications which use tablets and mobile technologies are far more suited to engaging what they refer to as the ‘New Media Workforce’ than binders and videos from the 80’s.  I couldn’t agree more, this approach is very current and relevant to the 21st century business environment.

In addition to the obvious advantage of making compliance training less tedious for employees, the program also offers advanced analytics.  Companies using the True Office game are able to obtain exact figures of how long employees spend reading policies.  Such information is greatly helpful for compliance protection in the case of liability suits.  In addition the analytics can help companies to identify areas where additional training is needed.  For example, if employees consistently make the same mistakes on the quiz, areas of confusion can be addressed in additional training or can be sued to revamp the current training process.

The analytics and fun aspect of gamified training programs demonstrate great potential, but what do you think?  Share your thoughts in the comments section below.

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